Morbitesse

Morbitesse Morbitesse

Morbitesse ist ein Pokémon mit dem Typ Psycho und existiert seit der fünften Spielgeneration. Es ist die Weiterentwicklung von Hypnomorba. # Morbitesse. Gothitelle (en) - Gothiruselle (jap). ← # Hypnomorba. Name​. # Monozyto → · Pokémon GO. Morbitesse gibt es auch in Pokémon GO! Es weiß sogar, wie alt sein Trainer werden wird. Ruf: Dies ist die Audio-Datei, die als Ruf von Morbitesse in Pokémon GO eingesetzt wird. Kann anhand der Sternenkonstellationen die Zukunft voraussagen. Es weiß sogar, wie alt sein Trainer werden wird. Durch seine mächtigen Psycho-Kräfte. Für eine Übersicht aller erlernbaren Attacken nach Spielen siehe Morbitesse/​Attacken. Attacke, Typ, Kat. Stk. Gen. AP, Level, Start, TM/VM, Zucht.

Morbitesse

Morbitesse ist ein Pokémon vom Typ, welches seit der 5. Generation existiert. Es ist die. Für eine Übersicht aller erlernbaren Attacken nach Spielen siehe Morbitesse/​Attacken. Attacke, Typ, Kat. Stk. Gen. AP, Level, Start, TM/VM, Zucht. Möchtest Du alles über die Karte Morbitesse lernen? In welchen Editionen wurde sie gedruckt? In welchen Decks wird sie gespielt? Wieviel ist sie wert?

Morbitesse Video

Battlespot Season 6 #23 - Morbitesse

Morbitesse - Entwicklungen

TM25 Schutzschild. Wenn es erfährt, wann sein Trainer sterben wird, jault es laut auf. Arena-Verteidiger 3 Attacken. TM12 Verhöhner. Feuer 1,00x. Staffel 15 Folge Kampfliga wieder online Verbesserte Belohnungen für 7 Tage.

TR82 Stored Power 20 10 -- The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.

TR83 Ally Switch -- 15 -- The user teleports using a strange power and switches places with one of its allies. Mean Look -- 5 -- Details The user pins the target with a dark, arresting look.

The target becomes unable to flee. Torment -- 15 -- Details The user torments and enrages the target, making it incapable of using the same move twice in a row.

Fake Out 40 10 Details This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Max Att. The user turns the ground into Electric Terrain for five turns. This lowers the target's Speed stat.

This lowers the target's Defense stat. The user turns the ground into Psychic Terrain for five turns. The user summons a sandstorm lasting five turns.

This lowers the target's Sp. The user turns the ground into Grassy Terrain for five turns. Max Guard 10 -- This move enables the user to protect itself from all attacks.

Its poison damage worsens every turn. The user may use any remaining electricity to raise its Sp. The user's HP is restored by half the damage taken by the target.

However, this also sharply raises the target's Attack stat. Magic Coat -- 15 -- Move Tutor - USM Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Moves that involve flying can't be used. This attack never misses. Recycle -- 10 -- Move Tutor - USM The user recycles a held item that has been used in battle so it can be used again.

The attack on the next turn always results in a critical hit. Hitting a target raises the Attack stat. Attack Sp. Gothitelle can Dynamax Weakness.

Rime Ditto. Locations - In-Depth Details. It has tremendous psychic power, but it dislikes conflict.

A criminal who was shown his fate by a Gothitelle went missing that same day and was never seen again. The target is physically pounded with a long tail, a foreleg, or the like.

The target is hit by a weak telekinetic force. The user and the target become friends, and the target loses its will to fight. The user tickles the target into laughing, reducing its Attack and Defense stats.

The target is attacked with a peculiar ray. The user gazes at the target rather charmingly, making it less wary.

The user materializes an odd psychic wave to attack the target. The user employs hypnotic suggestion to make the target fall into a deep sleep.

The user feigns crying to fluster the target, harshly lowering its Sp. The user hypnotizes itself into copying any stat change made by the target.

The target is hit by a strong telekinetic force. Flattery is used to confuse the target. Two turns after this move is used, a hunk of psychic energy attacks the target.

The target is attacked with a powerful beam. The user charges at the target using every bit of its power.

The user launches a weak jolt of electricity that paralyzes the target. A wondrous wall of light is put up to reduce damage from special attacks for five turns.

A wondrous wall of light is put up to reduce damage from physical attacks for five turns. The user creates a protective field that prevents status conditions for five turns.

The user goes to sleep for two turns. The user attacks and steals the target's held item simultaneously. This attack can be used only if the user is asleep.

This move enables the user to protect itself from all attacks. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

The user summons a heavy rain that falls for five turns, powering up Water-type moves. This attack move doubles its power if the user is poisoned, burned, or paralyzed.

The user assists an ally by boosting the power of that ally's attack. The user attacks with a swift chop. Boulders are hurled at the target.

The user stores power, then attacks. The user flings its held item at the target to attack. The user employs its psychic power to switch changes to its Defense and Sp.

The user makes a swift attack on the target's legs, which lowers the target's Speed stat. The user attacks the target with a song.

A strong electric blast crashes down on the target. The user creates a substitute for itself using some of its HP. The user endures any attack with at least 1 HP.

While it is asleep, the user randomly uses one of the moves it knows. The user hurls a shadowy blob at the target.

The user attacks in an uproar for three turns. The target is taunted into a rage that allows it to use only attack moves for three turns.

The user catches the target off guard and swaps its held item with its own. The user employs its psychic power to exchange Abilities with the target.

The user absorbs a mystical power from space to raise its Defense and Sp. The user quietly focuses its mind and calms its spirit to raise its Sp.

The user releases a horrible aura imbued with dark thoughts. The user draws power from nature and fires it at the target.

The user stimulates its brain by thinking bad thoughts. The user focuses its willpower to its head and attacks the target. The user snares the target with grass and trips it.

The user turns the target's power against it. The user attacks the target with stored power. The user teleports using a strange power and switches places with one of its allies.

Egg Moves Details. A retaliation move that counters any special attack, inflicting double the damage taken. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity.

Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own.

Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again. Snatch -- -- 10 -- The user steals the effects of any attempts to use a healing or stat-changing move.

Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target.

Telekinesis -- -- 15 -- The user makes the target float with its psychic power. Ally Switch -- -- 15 -- The user teleports using a strange power and switches places with one of its allies.

Laser Focus -- -- 30 -- The user concentrates intensely. The attack on the next turn always results in a critical hit. Max Att.

The power varies, depending on the original move. All-Out Pummeling -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force.

Continental Crush -- 1 -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force.

Savage Spin-Out -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power.

Never-Ending Nightmare -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. Bloom Doom -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force.

Gigavolt Havoc -- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. Hitting a target raises the Attack stat.

Attack Sp. Not Wild Weakness. The target is physically pounded with a long tail, a foreleg, or the like. The target is hit by a weak telekinetic force.

The user tickles the target into laughing, reducing its Attack and Defense stats. The user and the target become friends, and the target loses its will to fight.

The user feigns crying to fluster the target, harshly lowering its Sp. The target is slapped repeatedly, back and forth, two to five times in a row.

The target is attacked with a peculiar ray. This move prevents the target from using its held item for five turns.

The user approaches the target disarmingly, then throws a sucker punch. The user materializes an odd psychic wave to attack the target.

Flattery is used to confuse the target. Two turns after this move is used, a hunk of psychic energy attacks the target. For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

The target is hit by a strong telekinetic force. The user makes the target float with its psychic power. The user gazes at the target rather charmingly, making it less wary.

The user quietly focuses its mind and calms its spirit to raise its Sp. A move that leaves the target badly poisoned. The target is taunted into a rage that allows it to use only attack moves for three turns.

The target is attacked with a powerful beam. A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves.

The user creates a protective field that prevents status conditions for five turns. This full-power attack grows more powerful the less the user likes its Trainer.

A strong electric blast crashes down on the target. This full-power attack grows more powerful the more the user likes its Trainer.

The user hurls a shadowy blob at the target. The user attacks with a swift chop. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Boulders are hurled at the target.

The user torments and enrages the target, making it incapable of using the same move twice in a row. This attack move doubles its power if the user is poisoned, burned, or paralyzed.

The user goes to sleep for two turns. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

The user attacks and steals the target's held item simultaneously. The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

The user attacks the target with a song. The user draws power from nature and fires it at the target.

The user flings its held item at the target to attack. The user attacks with an electric charge. The user stores power, then attacks.

The user charges at the target using every bit of its power. The user launches a weak jolt of electricity that paralyzes the target.

The user hypnotizes itself into copying any stat change made by the target. The user eats the dreams of a sleeping target. The user snares the target with grass and trips it.

The user enrages and confuses the target. While it is asleep, the user randomly uses one of the moves it knows. The user makes a copy of itself using some of its HP.

The user releases a horrible aura imbued with dark thoughts. The user tells the target a secret, and the target loses its ability to concentrate.

Egg Moves Details. A retaliation move that counters any special attack, inflicting double the damage taken. The user attacks in an uproar for three turns.

Enables a Dark-type target to be hit by Psychic-type attacks. The user pins the target with a dark, arresting look. The user emits a healing pulse that restores the target's HP by up to half of its max HP.

The user endearingly approaches the target, then steals the target's held item. The user attacks with a sinister beam of light.

A barrier reflects back to the target moves like Leech Seed and moves that damage status. The user turns the target's power against it.

The user focuses its willpower to its head and attacks the target. This attack can be used only if the user is asleep.

The user mimics the target completely, copying the target's natural Ability. The user strikes the target with a quick jolt of electricity.

The user assists an ally by boosting the power of that ally's attack. The user catches the target off guard and swaps its held item with its own.

The user recycles a held item that has been used in battle so it can be used again. The user steals the effects of any attempts to use a healing or stat-changing move.

The user employs its psychic power to exchange Abilities with the target. The user teleports using a strange power and switches places with one of its allies.

The user concentrates intensely. The user builds up its momentum using its Z-Power and crashes into the target at full speed.

All-Out Pummeling. The user rams an energy orb created by its Z-Power into the target with full force.

Continental Crush.

Morbitesse Morbitesse ist ein Pokémon vom Typ, welches seit der 5. Generation existiert. Es ist die. Morbitesse. # (Einall). Table of contents. Beste Attackenkombination; Alle Attacken; Entwicklung; Max WP. # Morbitesse. Englischer Name: Gothitelle Franzöischer Name: Japanischer Name: Gochiruzeru Japanischer Name: ゴチルゼル. 54/ Morbitesse - Reverse Holo - Stunde der Wächter. Artikelnummer: TC-PK-​XYSMRH. Boosterfrisch - 1. Auflage - Uncommon. Kategorie: S&M Stunde​. Möchtest Du alles über die Karte Morbitesse lernen? In welchen Editionen wurde sie gedruckt? In welchen Decks wird sie gespielt? Wieviel ist sie wert?

Morbitesse - #576 (Einall)

Seit der Einführung von Trainerkämpfen mit eigenen Attackenwerten und einer zweiten Lade-Attacke muss man die Stärke von Movesets für den jeweiligen Anwendungsfall bestimmen. Boden 1,00x. Karten mit Morbitesse. TP38 Trickbetrug. Zwischen Wunsch und Wirklichkeit! Morbitesse SM — Stunde der Wächter. Https://exploremor.co/deutsche-filme-stream/stooges-deutsch.php Morbitesse unter dem Einfluss von Telekinese oder trägt es einen Luftballonist 0x. TP08 Donnerblitz. Kategorien https://exploremor.co/filme-online-stream/rtbf.php. Morbitesse https://exploremor.co/filme-online-stream/serien-stream-avatar.php Aufstreben der Mächtigen. Drache 1,00x. TP65 Energieball. TM46 How Death Silence variant.

Morbitesse Entwicklung

Die Datenschutz- und Sicherheitsrichtlinien unterscheiden sich. Darin findest du auch eine genaue Beschreibung der Kategorie. Die schlanken Arme laufe in dünne Händchen aus. TM43 Durchbruch. Die Morbitesse Click Morbitesses unterscheidet stärker click at this page seiner Normalfarbe als bei seinen Vorstufen: Die Gesichtsfarbe tendiert ein wenig stärker ins Rosafarbene. Wir haben die Coverage bereits einberechnet, allerdings empfiehlt es sich, wenn man genug Bonbons und Sternenstaub besitzt, Movesets aus der Kategorie Trainerkämpfe 3 Attacken zu nutzen. TM45 Anziehung. TM39 Fassade. Morbitesse The attack on the next turn always results in a critical just click for source. Attack Sp. This attack never misses. Others can join in the Round to increase the power Morbitesse the attack. Fett hervorgehobene Attacken erhalten einen Typen-Bonusbei kursiv geschriebenen Attacken bekommen die Entwicklungen einen Typen-Bonus. The user can't read article anything if it already holds an item. The user employs its psychic power to switch changes to its Defense and Sp. Future Sight. TR58 Dark Pulse 80 https://exploremor.co/serien-stream-legal-kostenlos/wolfgang-cerny.php 20 The user releases go here horrible https://exploremor.co/filme-online-stream/bad-neighbors-2.php imbued with dark thoughts. The user eats the dreams of a sleeping target. What's new New posts New profile posts Latest activity. Link user gazes at the target rather charmingly, making it less wary. This may also confuse the target. Atk and Sp. Strahlt eine gewisse Würde aus. Meine Werkzeuge Benutzerkonto erstellen Anmelden. Melden unangemessener Bildschirmnamen Deine Anfrage konnte nicht vervollständigt werden. Generation existiert. TM24 Schnarcher. Gestein 1,00x. Es kann anhand der Gestirne die Zukunft vorhersagen. Flug 1,00x. Morbitesse 48 Aufstreben der Mächtigen. TM33 Regentanz. Wenn möglich solltest du read more diese Kategorie hier nutzen. EP bis Lv. Dieser Artikel ist ein Stub. Morbitesse 48 Aufstreben der Mächtigen. Morbitesses Kopf trägt an den Seiten jeweils here plattenartige, auffällige Zierstrukturen. Mehr Karten durchstöbern. Es ist die Weiterentwicklung von Hypnomorbawelches sich wiederum aus Mollimorba entwickelt.

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